Destiny: The Taken King Legendary Edition for Xbox One

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'Destiny' weekend sales plays favorites with Warlocks yet again

'Destiny' weekend sales plays favorites with Warlocks yet again
Posted under: Destiny
From Mashable - November 13, 2015

Every Friday is a holiday when you are aDestiny fan.

That's when Xur, Agent of the Nine, appears in a random part of the game's social spacesto peddle his rare weapons and armor. As long as you have enough Strange Coins, a rare currency that can be picked upfrom random loot drops, Xur has the goods for you.

Xur deals inDestiny's so-called "exotic" gear. In a game ruled by random loot drops, exotics are the most sought-after of them all. They are also the only class of gear in the game with usage restrictions; namely, you can only have one exotic armor piece and one exotic weapon equipped at any given moment.

Xur's in the Tower or the Vestian Outpost from 4 a.m. ET on Friday to 4 a.m. ET on Sunday.He's in theTower this week, at the end of the catwalk just after you enter the hangar. Turn right from where you spawn in the Tower, follow the hallway into the hangar and hook a sharp right at the bottom of the stairs. You ca not miss him.

Crest of Alpha Lupi(Titan chestpiece)

MostDestiny regulars ended up with piles of Alpha Lupi afterThe Taken King launched, thanks to a combination of exotic engram exploit and paucity of exotic chestpieces. For those that do not have it... whatever. It's signature upgrade boosts the speed that you revive others/others revive you and spawns an extra Orb of Light whenever you pop your Super.

Xur's roll is about as worthless as it gets for Titans. You can choose between bonus ammo for your pulse rifle or shotgun. The former is a primary, and thus ammo is rarely in short supply; the latter is just in a sorry state right now inDestiny's power game.

You also get to choose between Arc Recovery (boosts recovery for five seconds after you take Arc splash damage) and Arc Armor (boosts armor when using an Arc-based subclass). Elemental recovery perks are amongDestiny's most pointless due to their specificity and Arc Armor has little value to Titans, since Sunbreaker (Solar) and Defender (Void) are the preferred classes. If you are picking this chestpiece up, it's a strong Twist Fate candidate.

Cost: 13 Strange Coins

Young Ahamkara's Spine(Hunter gauntlets)

Young Ahamkara's Spine is aDestiny Year One holdover that got a welcome upgrade for its Year Two incarnation. The signature upgrade gives Hunter Gunslingers a bonus Tripmine Grenade (it has to be equipped, of course) and it also increases the duration of said grenades.

Xur's roll comes with Fastball (increased grenade throw distance) and Impact Induction (bonus grenade energy on melee hits) as its selectable upgrades. Both are decent and worth having. The latter even synergizes with the signature upgrade, though it's tough to capitalize on in PvP. This roll also includes selectable reload speed boosts for either scout rifles or shotguns.

Gunslingers have fallen out of use among many Hunters, but it's still a perfectly viable PvP class and these gauntlets are what you want. The roll is not as PvP-friendly as it could be, though it will get a boost if Bungie ever gets around to addressing the wretched state of shotguns. Extended Tripmine duration facilitates more effective zone control, which valuable in objective-based PvP modes.

Cost: 13 Strange Coins

Obsidian Mind(Warlock helmet)

If you are a Warlock and you run the Voidwalker subclass, this is the only exotic you will ever need. Seriously. The Voidwalker's Nova Bomb is already devastating against groups of enemies, and Obsidian Mind recharges the Super more for every Nova Bomb kill you score. Supers beget Supers. It does not get much better than that.

Xur's roll includes Ashes to Asset (bonus Super energy from grenade kills) and Second Thoughts (bonus Super energy from Special Weapon kills in PvE), neither of which is ideal. Inverse Shadow is what you want; that one boosts Super energy gained fromallPvE kills. If you are picking this helmet up, you might want to Twist Fate on it right away.

Nova Bomb is a clutch save Super for both PvE and PvP. Stormcaller is still the preferable subclass in PvP due to its Super's potent high-damage/high-duration combo, but Nova Bomb's one-and-done nuke appeal makes it much tougher to counter. Player'schoice prevails here, but if you are going Voidwalker you should pick up this helmet.

Cost: 13 Strange Coins

Random Engrams

Year Two brings an end to Xur's guaranteed weekly weapon offering, as manyof the new exotic weapons have shifted to quest rewards. Now he will bring along either a weapon or a random exotic engram that has not yet been decoded, meaning you have got to visit the Cryptarch to see what it is.

The new engrams always roll with a Light Level of 290 if your Light level is below 300. Once you climb past 300, there's a decent chance of the engram decoding at 310 Light. He's selling a gauntletengram this week, for 19 Strange Coins.

Year Two Xur also sellsa Legacy Engram (29Strange Coins) every week. This is specifically aimed at collectors that want to possess every single exotic in the game. The engram only spits out Year One gear, but it's essential for filling any holes you might have in your arsenal. This week's Legacy Engram is for chestpieces.

Consumables

This week's rare Sparrow upgrades include an Emerald Coil that boosts the speed and durability of rare (blue) Sparrows and gives them a green contrail, as well as a Stealth Drive, which works the same as a Plasma Drive but gives the Sparrowa redcontrail. Theycost 23 Strange Coins apiece.

Xur also still sells bundles of Heavy Ammo Synthesis, which refills your supply of heavy shots when used. The bundles are smaller now, however. You get three synths for every one Strange Coin you spend (it used to be five-for-one).

You can also grab theThree of Coins in bundles of five, for 7 Strange Coins. Three of Coins is a consumable that boosts your chances of scoring an exotic drop from the next Ultra-class (named boss-type) enemy you face. Its effects stack over time, too.

So if you are running Strikes and you pop a Three of Coins before the boss fight of each one, each time you down a boss anddo not get an exotic, your next Three of Coins use gives an even greater chance of an exotic engram dropping. If you have got the Strange Coins to spare, just stockpile these and pop a new one whenever you kill a boss. Exotics for days.

Finally, you can now pick up bundles of three Glass Needles from Xur, for three Strange Coins, three Motes of Light and an exotic shard. This is a crafting material needed to "Twist Fate" on exotic armor, which re-rolls the perks and stat boosts on that piece of gear without sacrificing any of the leveling progress you have made on it.

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Destiny: The Taken King Legendary Edition for Xbox One

A Special Offer for Destiny: The Taken King Legendary Edition on Xbox One.

$59.99